class TrenchGunNew extends KFWeaponShotgun;

defaultproperties
{
     MagCapacity=6
     ReloadRate=0.700000
     ReloadAnim="Reload"
     ReloadAnimRate=1.000000
     WeaponReloadAnim="Reload_Shotgun"
     Weight=5.0
     bTorchEnabled=True
     bHasAimingMode=True
     IdleAimAnim="Idle_Iron"
     StandardDisplayFOV=65.000000
     bModeZeroCanDryFire=True
     TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_TrenchGun'
     bIsTier2Weapon=True
     MeshRef="KF_Wep_TrenchGun.TrenchGun"
     SkinRefs(0)="KF_Weapons8_Trip_T.Weapons.Trenchgun_cmb"
     SelectSoundRef="KF_PumpSGSnd.SG_Select"
     HudImageRef="KillingFloor2HUD.WeaponSelect.TrenchGun_unselected"
     SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.TrenchGun"
     PlayerIronSightFOV=70.000000
     ZoomedDisplayFOV=50.000000
     FireModeClass(0)=Class'TrenchgunNewFire'
     FireModeClass(1)=Class'KFMod.NoFire'
     PutDownAnim="PutDown"
     AIRating=0.600000
     CurrentRating=0.600000
     bShowChargingBar=True
     Description="A WWII-era trench shotgun in 12 gauge, loaded with Dragon's Breath flame rounds. Toasty."
     DisplayFOV=65.000000
     Priority=142
     InventoryGroup=3
     GroupOffset=14
     PickupClass=Class'TrenchgunNewPickup'
     PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-8.000000)
     BobDamping=7.000000
     AttachmentClass=Class'KFMod.TrenchgunAttachment'
     IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
     ItemName="Dragon's Breath Trenchgun"
     TransientSoundVolume=1.000000
}
